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	<title>cheap ffxi gil org game guides</title>
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		<title>Unofficial Final Fantasy XI Guide-chapter001</title>
		<link>http://www.cheapffxigil.org/?p=186</link>
		<comments>http://www.cheapffxigil.org/?p=186#comments</comments>
		<pubDate>Wed, 09 Jun 2010 04:18:00 +0000</pubDate>
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		<description><![CDATA[Unofficial Final Fantasy XI Guide
APPENDIX 2: USEFUL LINKS
W
hile   this   guide   strives   to   answer   most   questions   you   may   still   seek   additional  information  about  certain   factors  discussed [...]]]></description>
			<content:encoded><![CDATA[<p>Unofficial Final Fantasy XI Guide<br />
APPENDIX 2: USEFUL LINKS<br />
W<br />
hile   this   guide   strives   to   answer   most   questions   you   may   still   seek   additional  information  about  certain   factors  discussed   here   or   about   other   aspects  of   Final  Fantasy   XI.   Here   are   some   useful   links   to   helpful   player   communities   where<br />
questions  can  hopefully   be  answered.  All  links   lead  to   officially  recognised  community  sites  listed by the PlayOnline website.<br />
http://www.ffxionline.com/<br />
http://ffxi.allakhazam.com/<br />
http://wiki.ffxiclopedia.org/Main_Page<br />
http://ffxi.stratics.com/<br />
http://ffo.warcry.com/</p>
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		<item>
		<title>Unofficial Final Fantasy XI Guide-chapter002</title>
		<link>http://www.cheapffxigil.org/?p=185</link>
		<comments>http://www.cheapffxigil.org/?p=185#comments</comments>
		<pubDate>Tue, 08 Jun 2010 05:59:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cheapffxigil.org/?p=185</guid>
		<description><![CDATA[Unofficial Final Fantasy XI Guide
APPENDIX 1:
 &#8211; Delkfutt&#8217;s Tower
http://ffxi.allakhazam.com/db/quests.html?
MAPS
fquest=189
H
- Caedarva Mire
ere   is   a  list   of   where   to   pick  up  some  of   the  important  maps  that  you  will need,  as  well [...]]]></description>
			<content:encoded><![CDATA[<p>Unofficial Final Fantasy XI Guide<br />
APPENDIX 1:<br />
 &#8211; Delkfutt&#8217;s Tower<br />
http://ffxi.allakhazam.com/db/quests.html?<br />
MAPS<br />
fquest=189<br />
H<br />
- Caedarva Mire<br />
ere   is   a  list   of   where   to   pick  up  some  of   the  important  maps  that  you  will need,  as  well as  links  to<br />
http://ffxi.allakhazam.com/db/quests.html?<br />
fquest=720<br />
quests   with   map   rewards   that   you   should  also   consider   picking   up,   to   better   reach  some of the camps listed in this guide.<br />
- Aydeewa Subterrane<br />
http://ffxi.allakhazam.com/db/quests.html?<br />
fquest=750<br />
- Crawlers Nest<br />
- Bibiki Bay Purchased in Mhaura.<br />
http://ffxi.allakhazam.com/db/quests.html?<br />
fquest=181<br />
-   Beginner   Areas   (1-2   Zones   outside   of<br />
- King Ranpherre&#8217;s Tomb<br />
each the three starter cities)<br />
Purchased  from  NPC  map  sellers found in<br />
http://ffxi.allakhazam.com/db/quests.html?<br />
numerous places around each city.<br />
fquest=25<br />
- Northland Maps<br />
-Aht Urhgan Maps A  small   selection  can  be   purchased  from<br />
http://ffxi.allakhazam.com/db/quests.html?<br />
NPC Gate Guards for Imperial Standing<br />
fquest=83<br />
- Uleguerand Range<br />
http://ffxi.allakhazam.com/db/quests.html?<br />
fquest=518<br />
- Mount Zhayolm<br />
http://ffxi.allakhazam.com/db/quests.html?<br />
fquest=749</p>
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		<item>
		<title>Unofficial Final Fantasy XI Guide-chapter003</title>
		<link>http://www.cheapffxigil.org/?p=184</link>
		<comments>http://www.cheapffxigil.org/?p=184#comments</comments>
		<pubDate>Tue, 08 Jun 2010 05:09:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cheapffxigil.org/?p=184</guid>
		<description><![CDATA[Unofficial Final Fantasy XI Guide
?? Valkurm Dunes (H-7)
 ?? The best  food really  depends  on your
job (meat for STR, fish for DEX, cookie  for HMP and so on).
?? Jugner Forest (I-8)
?? North Gustaberg (L-8)
?? Pashhow Marshlands (K-6)
?? Beaucedine Glacier (H-9)
?? Xarcabard (H-9)
?? West Sarutabaruta (J-8)
?? Buburimu Peninsula (E-7)
?? Meriphataud Mountains (E-5)
?? [...]]]></description>
			<content:encoded><![CDATA[<p>Unofficial Final Fantasy XI Guide<br />
?? Valkurm Dunes (H-7)<br />
 ?? The best  food really  depends  on your<br />
job (meat for STR, fish for DEX, cookie  for HMP and so on).<br />
?? Jugner Forest (I-8)<br />
?? North Gustaberg (L-8)<br />
?? Pashhow Marshlands (K-6)<br />
?? Beaucedine Glacier (H-9)<br />
?? Xarcabard (H-9)<br />
?? West Sarutabaruta (J-8)<br />
?? Buburimu Peninsula (E-7)<br />
?? Meriphataud Mountains (E-5)<br />
?? Qufim Island (F-6)<br />
Fi el ds Of Valor Rul es<br />
Here is a  list of the rules I&#8217;ve already  stated<br />
that   you   should   keep   in   mind   when   taking  part in FoV.<br />
?? The kills must be conned as Easy Prey<br />
to your current level.<br />
?? &#8216;Current   level&#8217;   also  applies  if  you   are<br />
in Level Sync, which counts as long as  you don&#8217;t cancel  mid  way  through  or  you will not get kills that count.<br />
?? You   can   only   take   part   in   a   regime<br />
once per Vana&#8217;diel day.<br />
?? Don&#8217;t  forget  to  use your  tabs  on  food<br />
or  buffs,  it&#8217;s  a great help  especially at  low levels.<br />
?? The best buff is Reraise.</p>
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		<title>Unofficial Final Fantasy XI Guide-chapter004</title>
		<link>http://www.cheapffxigil.org/?p=183</link>
		<comments>http://www.cheapffxigil.org/?p=183#comments</comments>
		<pubDate>Tue, 08 Jun 2010 04:32:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cheapffxigil.org/?p=183</guid>
		<description><![CDATA[Unofficial Final Fantasy XI Guide
FIELDS OF VALOR
 These   training  regimes   have   a   suggested
T
level   to   take   them   on   and   it   is  ve ry   important   you   pay [...]]]></description>
			<content:encoded><![CDATA[<p>Unofficial Final Fantasy XI Guide<br />
FIELDS OF VALOR<br />
 These   training  regimes   have   a   suggested<br />
T<br />
level   to   take   them   on   and   it   is  ve ry   important   you   pay   attention   to   this   as,   in  order   for   any   kill   to   count   towards   your  completion  of  a regime,  it must  con as  Ea sy   P re y.. These  various regimes can  see  you  all  the up to around Lv55-60.<br />
he   Fields   of   Valor   addition  recently  added to  the  game  added  yet more  options for solo  or small<br />
groups   of   low   level   players   to   gain  experience.<br />
Upon  completion  of  a  regime  you will not<br />
only get your lump sum of bonus XP but also  a  number  of   tabs  based  on   the  difficulty  of  the regime  you decided to  do. These tabs can  be  exchanged at  the  field  manuals  for  buffs  or items. The list  and  costs of these buffs  and  items are as follows;<br />
Fi elds Of Val or B asics<br />
At   selected   outposts   in   zones   all   over<br />
present   day   Vana&#8217;diel   you   will  see   floating  grimoire  (white  books)   besides  the  outposts.  Reading  through  this  book  will  present  you  with a list of training regimes to carry  out in  out  to  be  rewarded with  bonus  XP  once  per  V an a&#8217; di el   d ay .  These will be  targets  to  kill  certain  numbers of  enemies in  the  zone (for  example;   3   Goblin,   4   Pugil,   etc).   You   will  receive  standard  XP   for   the  kills  and  then  a  bonus   sum   upon   completion.   An   on   screen  prompt   keeps   track  of   how  many   kills  you  have to go.<br />
?? Repatriation (50 tabs)<br />
?? Reraise (10 tabs)<br />
?? Regen (20 tabs)<br />
?? Refresh (20 tabs)<br />
?? Protect (15 tabs)<br />
?? Shell (15 tabs)<br />
?? Dried Meat (50 tabs)<br />
?? Salted Fish (50 tabs)<br />
?? Hard Cookie (50 tabs)<br />
?? Instant Noodles (50 tabs)<br />
Field   manuals   to   take   part   in   Fields   of<br />
Valor can be found in the following locations  (present day only);<br />
?? West Ronfaure (I-6)</p>
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		<item>
		<title>Unofficial Final Fantasy XI Guide-chapter005</title>
		<link>http://www.cheapffxigil.org/?p=182</link>
		<comments>http://www.cheapffxigil.org/?p=182#comments</comments>
		<pubDate>Tue, 08 Jun 2010 04:21:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cheapffxigil.org/?p=182</guid>
		<description><![CDATA[Unofficial Final Fantasy XI Guide
To   say  that  this   current  system  of   scaling
down   is   slightly   unbalanced   would   be   an  understatement.   I  can&#8217;t   go   into   [...]]]></description>
			<content:encoded><![CDATA[<p>Unofficial Final Fantasy XI Guide<br />
To   say  that  this   current  system  of   scaling<br />
down   is   slightly   unbalanced   would   be   an  understatement.   I  can&#8217;t   go   into   detail   about  how every  piece of equipment  is scaled back  from  the best  Auction  House  gear   to  AF1  or  AF2 because it is currently all over the place.<br />
SE has stated that they are further working<br />
on   the   scaling  back  of   higher   level   player  equipment   while   Level   Sync   is   in   effect.  Never   the   less,   the   current   state   is   not   so  broken that you can&#8217;t function. In some cases  your   equipment  will  be   better   than   what   a  player   of   that   actual  level  would   have  and  sometimes it is worse, but regardless you can  still XP together  with  friends no  matter what  level they are  and that is the key point to  this  function.</p>
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		<title>Unofficial Final Fantasy XI Guide-chapter006</title>
		<link>http://www.cheapffxigil.org/?p=181</link>
		<comments>http://www.cheapffxigil.org/?p=181#comments</comments>
		<pubDate>Mon, 07 Jun 2010 05:57:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cheapffxigil.org/?p=181</guid>
		<description><![CDATA[Unofficial Final Fantasy XI Guide
Le vel Sync Rul es
 ?? If  the player  who   is  the  target  of  the
sync leaves  the  party  then  Level Sync  is canceled,  this is also  the case  if  the  party leader decides [...]]]></description>
			<content:encoded><![CDATA[<p>Unofficial Final Fantasy XI Guide<br />
Le vel Sync Rul es<br />
 ?? If  the player  who   is  the  target  of  the<br />
sync leaves  the  party  then  Level Sync  is canceled,  this is also  the case  if  the  party leader decides to select this or if  either   of   those   two   roles   leaves   the  current zone.<br />
Along with  the  basics I just  listed, here are<br />
the essential rules of Level Sync;<br />
?? Level   Sync   only   stays   active   in   the<br />
zone it is  activated in and takes effect  immediately   (so   be   careful   where  other  members of  the  party  might  be  when you activate!)<br />
?? XP/Merits   will   not   be   gained   if   the<br />
sync  player   is  dead  as   the  enemy   is  defeated,   if   they   are   too   far   from  battle,   or   they   have  not  finished  any  of the  level cap  quests related  to what  level they currently are.<br />
?? All   status   effects   (other   than   Signet<br />
etc)   are   canceled   as   Level   Sync   is  activated   to   avoid   having  high   level  buffs.<br />
?? For Level Sync to take effect the target<br />
for the sync must be at least Lv10.<br />
?? Only  the  party  leader can  handle  the<br />
Level   Sync   but   any   member   of   the  party can be the target of the sync.<br />
Level  Syn c Equi pmen t<br />
?? The   sync   target   is  denoted   by   a   red<br />
dot after their name in the party list.<br />
The  equipment   you  are  wearing  as   Level<br />
Sync takes effect you  will  not  be  stripped of  your  armor   or  forced  to   go  buy  lower  level  armor to level alongside your friend.<br />
?? /Anon   cannot  be  used   while  you   are<br />
using  Level   Sync  and   a   special   icon  next to your name will appear.<br />
?? Death   is   treated   as   if   you   were   the<br />
level you have  been  put  in  sync  with  (I.E   you   will   not   lose   a   couple   of  thousand  XP  if  you  are  really  a Lv75  job who just died while in sync with a  Lv20).<br />
The   armor   you   are   wearing   will   scale<br />
down with you, to the  level  of the sync target  in  the party. Certain equipment boosts (such  as Haste+ etc) disappear completely.<br />
?? If the  target  of the sync  levels up then<br />
everyone  in  sync with  them  will also  level up stat wise.</p>
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		<title>Unofficial Final Fantasy XI Guide-chapter007</title>
		<link>http://www.cheapffxigil.org/?p=180</link>
		<comments>http://www.cheapffxigil.org/?p=180#comments</comments>
		<pubDate>Mon, 07 Jun 2010 05:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cheapffxigil.org/?p=180</guid>
		<description><![CDATA[Unofficial Final Fantasy XI Guide
LEVEL SYNC
 If   you&#8217;re   done   with   gaining  XP   but   still
A
want  to  play  with   your  friends  don&#8217;t  worry,  even   if   a   Lv75   [...]]]></description>
			<content:encoded><![CDATA[<p>Unofficial Final Fantasy XI Guide<br />
LEVEL SYNC<br />
 If   you&#8217;re   done   with   gaining  XP   but   still<br />
A<br />
want  to  play  with   your  friends  don&#8217;t  worry,  even   if   a   Lv75   is   reduced   to   Lv40   or  whatever,   you   can   still   gain   Merit   Points  instead of XP.<br />
  new   and  innovative   method   of  finding   and   playing   alongside  other players went active after the<br />
September   8th,   2008  update.   This   leader  controlled   system   is   meant   to   allow   any  friends   of   any   level   to   party   together   by  introducing   a   sort   of   reverse   mentoring  system.<br />
This system can be used to your advantage,<br />
in   particular   if   you   want   to   gain   levels  extremely  quickly  and  don&#8217;t  mind that  your  skill  levels of  weapons or  magic might  suffer  as a result. Any party around about pre-Lv60  fights  enemies  that  are  lower  in comparison  to  the  IT  conning enemies  Lv60+.  The  basics  of  this  is;  if  you   go  in  Level  Sync  parties  to,  say,  Garliage   Citadel,   or   Crawler&#8217;s  Nest,   or  another  area where you gained  fast levels in  a   decent   party,   you   can  get   through  levels  ridiculously  quickly  (this  is especially  true if  you can find power level support).<br />
Leve l Syn c B as ics<br />
The  fundamental purpose of  Level Sync  is<br />
that  the party  leader  can  set  one  member  of  the   party   as   the   target   for   Level   Sync.  Everyone else  in the  party is  then reduced to  this   level   in   order   to   fight   alongside   each  other.  This  is  ideal  if  you  have a  lot of  high  level friends who you can&#8217;t wait to level with.<br />
I&#8217;ll state once more though; if you use Level<br />
Sync  to   get   through   your   levels   extremely  quickly your  skill caps  will  suffer  as  a result  (they will  not go over the cap for the level of  the   enemy   you   are   fighting)   and   you   will  need to  take the time to level them outside of  partying. That is very important to remember  if   you  chose  this  route  rather  than  partying  at your real level, but for you people hunting  Merits; this is perfect..<br />
The  Level  Sync  menu  is  reached  through<br />
the party leader menu only.<br />
The target chosen by the leader determines<br />
the reduced level of anyone  in the  party who  is   higher,   but   don&#8217;t   worry.   If   you,   for  example,  sync   your   party  to   Lv20   and  you  have  a Lv18  person  they  won&#8217;t  magically go  up to Lv20.</p>
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		<title>Unofficial Final Fantasy XI Guide-chapter008</title>
		<link>http://www.cheapffxigil.org/?p=179</link>
		<comments>http://www.cheapffxigil.org/?p=179#comments</comments>
		<pubDate>Mon, 07 Jun 2010 04:55:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cheapffxigil.org/?p=179</guid>
		<description><![CDATA[Unofficial Final Fantasy XI Guide
 Triple  Attack. Dragoons receive a nice  bonus  against   these   enemies   and   perform   well   at  this   camp,   more   so   than   the  other   [...]]]></description>
			<content:encoded><![CDATA[<p>Unofficial Final Fantasy XI Guide<br />
 Triple  Attack. Dragoons receive a nice  bonus  against   these   enemies   and   perform   well   at  this   camp,   more   so   than   the  other   average  melee jobs.<br />
Lv 71 &#8211; 75<br />
  Camp Locations: (K-7)<br />
  Supported Parties: 1-2<br />
Your   secondary   choice   of   target   is   the<br />
Ab ra xa s<br />
Rams.   As   far   as   Ram   TP   moves   go   they  actually   aren&#8217;t   so   bad,   there&#8217;s   just   one  annoying thing about  them; massive AOE HP  down.   This   reduces   you   to   near   enough  double   digits   HP   and   lasts   long  enough   to  cause   a   real   problem   for   anyone   without  shadows.   This   basically   means   a   Paladin  cannot safely fight them and even for  a Ninja  it  might prove  dangerous.  Having a  support  member   who   can   cast   Erase  is   a   must   for  fighting these  really, as you can&#8217;t afford to sit  around waiting for it to run out.<br />
Level Lv80-85<br />
Family Giant Bird<br />
Aggro Sight<br />
Link Yes<br />
Weaknesses Piercing, Ice, Light<br />
Tav n az ia n  R am<br />
Level Lv80-85<br />
Family Ram<br />
Aggro Sight<br />
Link Yes<br />
Weaknesses None<br />
Resistances Ice<br />
Your   primary   targets   are  the   giant   bird<br />
type   of   enemies,   which   have   an   Evasion  Boost,  Triple  Attack, and AOE  Wind  Damage  to worry  about. Baraero helps  a lot to  reduce  the   damage   your   party   will   receive   from  these   and   a   keen   eye   to   heal  quickly   after</p>
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		<title>Unofficial Final Fantasy XI Guide-chapter009</title>
		<link>http://www.cheapffxigil.org/?p=178</link>
		<comments>http://www.cheapffxigil.org/?p=178#comments</comments>
		<pubDate>Mon, 07 Jun 2010 04:26:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cheapffxigil.org/?p=178</guid>
		<description><![CDATA[Unofficial Final Fantasy XI Guide
 Lu faise  Meadows
Instead  of   heading into  the  main  building
you can  hang a  right to  the east,  go  down a  small ramp,  and  find an alternative entrance  into   the shrine.  Once inside [...]]]></description>
			<content:encoded><![CDATA[<p>Unofficial Final Fantasy XI Guide<br />
 Lu faise  Meadows<br />
Instead  of   heading into  the  main  building<br />
you can  hang a  right to  the east,  go  down a  small ramp,  and  find an alternative entrance  into   the shrine.  Once inside follow  the right  linear   path  to  a  teleport   which  takes  you  to  another decent enough  place to camp  with a  safe  round  room  with   two   branching  paths  blocked  by  doors.  The  key  here  is  too   make  sure at least one of your party remains on the  far side of the door so when it closes and you  need to move to  the  other side they can head  back  to   the  main   room   and  open   the  door.  This   camp   also   only   caters   to   Weapon  enemies.<br />
Party Level Range Lv71-75<br />
Popularity of Zone 6/10<br />
Requirements to Enter Chains of<br />
Promathia<br />
Medicines/Items None<br />
Nearest Outpost/Teleport Zone Outpost<br />
http://ffxi.allakhazam.com/images/areas/Lufais<br />
e-Meadows.jpg<br />
If  you  are looking  for  further  locations  to<br />
Access   to   this   zone   requires   both   the<br />
try   you   can   head   deeper   into   the   shrine.  Around the zone to  Celestial Nexus offers the  alternative target  for  the zone in  the  form  of  Aura   Statues.   Camping   where   Water   is  farmed  (an   item  used  in  End Game for  God  pops)   is  possible  but   since  it  is  so  contested  you  are unlikely to do very well there against  the  pot  type of  enemy,  which  is  why  I  have  not included it.<br />
Chains   of   Promathia   expansion   and   some  advancement through the  missions.  You will  know   when   you   have   access   as   you   are  dropped here  when  you  gain  access,  but  it&#8217;s  at  the   start   of   Chapter   2   or   3.   Most   of  the  zone  is  aggro   free  for   higher   levels,  but  the  area  of interest  for this  level range  has  aggro  so be cautious.</p>
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		<title>Unofficial Final Fantasy XI Guide-chapter010</title>
		<link>http://www.cheapffxigil.org/?p=177</link>
		<comments>http://www.cheapffxigil.org/?p=177#comments</comments>
		<pubDate>Sun, 06 Jun 2010 05:35:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cheapffxigil.org/?p=177</guid>
		<description><![CDATA[Unofficial Final Fantasy XI Guide
This is a sub zone to the area referred to by
players  simply  as  Sky.  To  gain  access  to  this  and   the   other   areas   that   are   a   part  [...]]]></description>
			<content:encoded><![CDATA[<p>Unofficial Final Fantasy XI Guide<br />
This is a sub zone to the area referred to by<br />
players  simply  as  Sky.  To  gain  access  to  this  and   the   other   areas   that   are   a   part   of   Sky  requires   considerable   progress   through   the  Rise  of  the  Zilart expansion  (which  came as  standard with any  version of  the game other  than   original   Japanese   release).   You   must  clear   up   to   the   point   you   receive   the  Cerulean   Crystal   which   you   can  use   in   the  Hall   of   the   Gods   (located   at   the   top   of  Ro&#8217;Maeve   zone)   in   order   to   use   a   teleport  which   takes  you  to   Sky.   Navigation  around  Sky   involves   avoiding   lots   of   Magic   and  Sneak   aggro   monsters,   caution   C   and  medicines   instead   of   spells   C   is   highly  recommended.<br />
 Aur a   Sta t ue<br />
Level Lv80-85<br />
Family Statue<br />
Aggro Sound, Magic<br />
Link<br />
 No<br />
Weaknesses None<br />
Resistances None<br />
If  you  are  new  to   Sky  and   its   layout  this<br />
may sound more  complicated than it actually  is,   but   since   it   is   highly   unlikely   you   will  have the  maps for  it  or  be able  to  follow  an  online  one   effectively   the   best   I   can   do   is  describe the most common places to camp.<br />
 Lv 70 &#8211; 75<br />
  Camp Locations: (See Notes)<br />
When  you first enter Sky and head  over  to<br />
  Supported Parties: 3-6<br />
the   main   island   if   you   run   straight   on  towards the huge spire you will be at what is  referred   to   as   the   main   entrance.   This   is  where the best camp for the shrine  is, giving  you  a branching  left and right hallway filled  with  Weapons  to  kill.  It  is  common  to  roam  around   one  room   killing  every  last   enemy,  then  heading  over  to  the  opposite  side to  do  the same and alternating between the two for  high chains. This is best suited for one  party,  but two can  camp here if each takes only one  path each.<br />
Dec o ra ti ve   Wea po n<br />
Level Lv80-85<br />
Family Weapon<br />
Aggro Sound, Magic<br />
Link<br />
 No<br />
Weaknesses Fire<br />
Resistances Elements</p>
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